International Journal of Childhood, Counselling, and Special Education

Volume 7 - Issue 2 (1) | PP: 28 - 34 Language : English
DOI : https://doi.org/10.31559/CCSE2025.7.2.1
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Factors Affecting using Game-Based Activities among University Students

Hadi Abdel-Fattah Al-Mahasneh ,
Amina Ali Al-Nuaimi
Received Date Revised Date Accepted Date Publication Date
1/12/2025 3/12/2025 7/12/2025 31/12/2025
Abstract
Objectives: The study aimed at analyzing university students learning emotions and their engagement towards game-based activities. Methods: A sample of 200 university students (55.5% female) from a Jordan universities was selected. Descriptive statistics revealed that students' engagement and their emotions were mostly positive and fell to moderate levels. Results: Furthermore, partially significant results were highlighted according to students' variables. Based on the results, suggestions and implications were also highlighted. Conclusions: This study determined the level of students' engagement and learning emotions towards using gamification in learning based on demographic factors, namely gender and age.


How To Cite This Article
Al-Mahasneh , H. A. & Al-Nuaimi , A. A. (2025). Factors Affecting using Game-Based Activities among University Students. International Journal of Childhood, Counselling, and Special Education, 7 (2), 28-34, 10.31559/CCSE2025.7.2.1

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